Yet another option is the cooking game (again), only this time you won't have prompts from the kind bear that serves as your guide throughout the Build-A-Bear process. Except for the occasional instance where your stylus swipes don't register, it's a pretty satisfying experience. Another choice is a dancing session where you have to quickly sketch out symbols as they pass through a gray vertical bar (the same tricks you may have shown your stuffed animal a few minutes earlier when playing out in the yard). One option is 'musical chairs,' where you rush around a dwindling circle of chairs and try to find a seat (a classic childhood game that parents probably enjoy watching more than their kids enjoy playing). Girls will probably like the whole process more than boys, but for the little gents there are games in the attic.
Once you set the plate, you'll see how much he or she likes the meal. When it's done, you can sometimes decorate it before serving it to your furry buddy. You'll toss things into the kettle, stir, then dump everything into a bowl or dish and bake it. Ingredients line the left side of the lower screen, with your food preparation area and oven to the right. There are several activities, such as playing out in the yard (where you can teach your buddy a few tricks by drawing simple designs on the bottom screen with the stylus) and cooking a meal for your new friend from one of several recipes.Ĭooking and baking are handled well.
The clubhouse is the hub where you can have fun with your new creation. When everything is done, you'll head to your clubhouse. You also get to rub some gems and make a wish, then treat your creation to a sauna experience with steam and brushes. There are eight available templates, so both boys and girls should be able to find one they like. You begin by looking along the shelf to find the one you like, then confirming your selection to get to work. There's customization all through the process and there are mini-games too, but the experience is more about friendship than gameplay.Ĭreating your friend is easy, and you can hold as many as three on the cartridge.
Kids build a stuffed animal, then amuse themselves by being a companion to their creation. Build-A-Bear Workshop, a new DS title from the folks at The Game Factory, celebrates all of that and more. To kids, few things are more important than cookies and milk, fun with friends and teddy bears. Otherwise, don't bother."If you're a parent and you don't mind walking your kid through the process the first few times, or if you have a boy or girl that's approaching the double digits and you want to provide him or her with an innocent alternative to some of the more violent fare on the market, you could do a lot worse than Build-A-Bear Workshop." If your bored and need to waste some time then get the game and play it. Give us a more realistic view of the game and REAL choices that affect the outcome of the game.
Build a lot ds series#
I think the makers of the SIMS series of games should take the concept of flipping properties and houses and do the concept some real justice. There are no options to choose from and it makes this game kinda like Cake Mania where you have to complete certain objectives as quickly as possible, but your doing the same things over and over again.
Build a lot ds upgrade#
In this game you just hit the upgrade or repair buttons and everything is done. or you can literally see what needs to be repaired and make choices.
If you decide to do an upgrade then you actually choose from paint colors or wallpaper. Like being able to see inside the properties and determining wh at can be done to make the properties more valuable. That was disappointing as I would have loved to actually been involved in the decisions of making upgrades. Like when you go to make improvements on a home or property you just hit the "upgrade" button and it does it automatically. However, the game uses this concept very generically. You buy then make improvements which increase the value. I loved the idea and concept but if the developers really wanted to make this game innovative then they would have expanded upon the idea more.įor example: The whole premise of the game is to buy and sell properties. After playing the Nintendo DS version of the game I have to disagree. I read reviews that Build A Lot won awards for being innovative.